Are you going to Castle?

Song: Abandoned
Artist: Owen's Grudge

The GAME: CASTLE CONQUEST consists of the LONGEST RUNNING and LARGEST ATTACK & DEFEND GAME in paintball that purely defines the words "PURE PAINTBALL INSANITY" and is based around the Largest, Nastiest Castle in Paintball; CASTLE AAARRGH! The game also encompasses six other fields of EMR: TIPPMANN TOWN, AMBUSH ASSAULT, FORT BLUE'S CREW, BREW CREW BREWERY, IROQUOIS INVASION, and FERRYMEN'S AIRFIELD. THIS CASTLE CONQUEST WILL HAVE A BRAND NEW FORMAT WITH 3 TO 1 ODDS AND A 15 MINUTE REINSERTION FOR BOTH ATTACKERS AND DEFENDERS with a 3-Minute Window! We will be shooting ONLY BLUE'S CREW customized Paintballs at this event!
BLUE'S CREW will be leading the Defenders and will be joined by the BURLY BASTARDS, MALTESE MILTITIA, MERCS, S.F. WICKED WOMBATS, and the WILDCARDS against the ATTACKERS led by the UNHOLY ALLIANCE commanded by Teams PUBCRAWLING and JOINT FURY while a LIVE DJ Jams Out in the Third Story of the Center Tower in the CASTLE the ENTIRE GAME!

The CASTLE: CASTLE AAARRGH is the LARGEST, NASTIEST CASTLE that exists in paintball. With over 32,000 square feet of playing area within its walls, CASTLE AAARRGH sports three stories of playing and a full two story 8' deep rampart completely encircling a courtyard of buildings, towers, and barricades. The corridors below the ramparts are full of staggered walls, windows, and doorways leading into the courtyard. With only 4 openings from the outside into the courtyard and two gang ramps from the back hill onto the upper ramparts, this Castle is a fight to enter from Game On.

Facing the Castle Front Wall (Considered WALL 1) is TIPPMANN TOWN, a full size town, complete with two streets and numerous one and two story buildings as well as barricades and walls. This town makes a great defensive area to stall the attackers, but also give the attackers a good base of operations once they clear it out to mount attack after attack on the castle. To the right of the castle is WALL 2 which faces an upward sloping hill with barricades leading up to a tree line on top, from which attackers can rain paint into the courtyard and upper walls. The back wall (WALL 3) is faced with another upward slope that is completely covered with trees and rock outcrops, providing cover to both attackers and defenders. A long wooded slope goes downward from the left wall (WALL 4) that has numerous buildings and natural barricades throughout it and is a point of hard fighting every game.

THE TEAMS: BLUE'S CREW is leading the Defenders and they will be joined by Teams BONEHEADS, BURLY BASTARDS, GREAT LAKES RANGERS, MALTESE MILITIA, MERCS, S.F. WICKED WOMBATS and the WILDCARDS. The rest of the Guaranteed Defender's Slots for this game are picked on a First Pre-Reg, First Get Basis. The first 150 players to pre-reg and request defending are guaranteed to defend. After the first 150 players, all requests will be put on a Standby list and should check at the Rec. Center at 10:00 am the morning of the event to see if they have been added in as defenders.
Any Defender that has not checked in and registered at the Rec. Center by 10:00 am will be dropped by the defenders list and replaced from the Standby list.
Leading the Attackers is the UNHOLY ALLIANCE commanded by Teams PUBCRAWLING and JOINT FURY.

PLAYER'S PARTY: The Player's Party starts at 8:00 pm on Saturday at the Rec Center. EMR is taking the Players Party at CASTLE CONQUEST XXXIII to a whole new level! They invite you to join them at the Party for door prizes, music, contests, a DJ, B-Pong, And lots of food and beverages. Anyone attending the party must be at least 18 years old and must be 21 years old to consume alcoholic beverages. IDs will be checked and age requirements will be strictly enforced.

Objectives: For this game there are 10 objectives for the Attackers to retrieve. The objectives are Princess Zeuss, Excalibur Sword, Royal Platter, Ale Keg, King's Ransom, EMR Coat of Arms, and Royal Key to the Front gate, Merlin's Crystal Ball, BLUE'S Royal Stallion, and BLUE'S ROYAL CHALICE. The Attackers must recover at least 5 objectives within the first Five hours of the game or the Defenders will be declared the winners. If the Attackers do recover 5 objectives in the first Five hours, then the game continues until all 10 objectives have been recovered. If the first CASTLE CONQUEST is over within 4 hours, there will be a one-hour break and then a new attack and defend game will be held in FORT WORR. For the second game, volunteers to defend will be taken at the Rec. Center immediately following the first game. Any Players wishing to defend the second game should report to the Rec. Center immediately at the end of the first game to be counted and taped up.